Tag Archives: XNA

XNA Templates for Visual Studio 2013

Before XNA was put out to pasture, a number of developers published additional Visual Studio project and item templates for it. During my quick search on the Visual Studio Gallery, there’s a couple dozen templates excluding the ones for Cocos2D-XNA. … Continue reading

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Migrating MonoGame Projects to VS2013 and Windows 8.1

Support for XNA ended with Windows 7 and Visual Studio 2010. Since a lot of MonoGame projects still depend on the XNA content projects to drive the content pipeline, a functional XNA Game Studio environment is still needed. This makes … Continue reading

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LilyPath

Along with a couple game projects, I have various pieces of tooling and libraries that I’m working on. Today I’m sharing LilyPath, a drawing library for MonoGame and XNA. LilyPath provides some of the functionality found in System.Drawing, such as … Continue reading

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MonoGame + WinForms: Where’s My Keyboard?

A reader of an earlier post in the MonoGame + WinForms series pointed out a problem I never thought to test for: using MonoGame’s keyboard input with your embedded MonoGame control doesn’t work. Today’s post will solve this. First, why … Continue reading

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Embedding Your MonoGame Game in a WinForms Control

This post is a follow-on to my previous entry: Bringing your XNA WinForms Controls to MonoGame + OpenGL. In my previous entry, one reader brought up a good question: once you have your MonoGame-based WinForms control working, how do you … Continue reading

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Bringing your XNA WinForms Controls to MonoGame + OpenGL

If you’ve been embedding XNA into your WinForms-based applications for games or editors, you probably built your solution off of the WinForms Series 1: Graphics Device code sample on MSDN.  This solution implemented a GraphicsDeviceControl that could essentially embed the … Continue reading

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