Monthly Archives: March 2013

Embedding Your MonoGame Game in a WinForms Control

This post is a follow-on to my previous entry: Bringing your XNA WinForms Controls to MonoGame + OpenGL. In my previous entry, one reader brought up a good question: once you have your MonoGame-based WinForms control working, how do you … Continue reading

Posted in Tutorials | Tagged , , , | 26 Comments

Bringing your XNA WinForms Controls to MonoGame + OpenGL

If you’ve been embedding XNA into your WinForms-based applications for games or editors, you probably built your solution off of the WinForms Series 1: Graphics Device code sample on MSDN. ¬†This solution implemented a GraphicsDeviceControl that could essentially embed the … Continue reading

Posted in Tutorials | Tagged , , | 24 Comments

Out of the Water

Every once in a while I’ll think of something and say to myself “that would be interesting to talk about”, but I’ve never bothered to set up the infrastructure. ¬†Clearly, I’ve finally done something about that. I spend a lot … Continue reading

Posted in Uncategorized | 2 Comments